School Driving 3D is an exciting game where you can learn the road rules and prove that you can drive a car in a real world enviroment. School Driving 3D is a realistic simulator that allows you to choose between different cars, buses and trucks.
More than 40 levels with different driving scenarios are waiting you. Show off your driving skills, play School Driving 3D!
Mods Support -The game now supports modding! Create your mods or download new ones! http://www.ovilex.com/mods
Key Features -Smooth and realistic car handling -Different licenses to take, Car, Bus and Truck -More than 40 levels (new updates every week) -Free Ride mode avalaible -Stunning 3D Graphics with realistic vehicles interiors -Detailed damage system -Tilt steering, buttons and touch steering wheel -Online Leaderboards and Achievements -Real engine sound for each vehicle -Challenge your friends by sharing your score! -New vehicles upcoming! (Requests on our Google+ page) Video Review :
Astro Boy is the classic cartoon that old anime-heads reminisce about rushing home from school to watch when they aren’t reminiscing about rushing home to watch Speed Racer or Robotech. It’s pretty much a futuristic take on the Pinocchio story, featuring a child robot with a blaster in his butt. (That’s no joke – he really does have a cannon bolted to his backside, since apparently the lasers built into his arms aren’t intimidating enough.) His offensive arsenal doesn’t make an appearance in this game, though. Astro Boy Dash, the endless runner from Animoca, is all about avoiding obstacles rather than blowing them to hell.
And control wise, he’s more than equipped for that. Tilting your Android device of choice to the left or right results in Astro Boy careening to that side of the screen. Sliding your finger towards the top of your touchscreen causes Astro Boy to rocket leap skyward over giant walls and deep chasms, and sliding your finger towards the bottom makes our titanium hero tuck and roll under electric barricades. And when Astro Boy reaches the end of one roadway on his romp through the mean streets of Metro City, sliding your finger to the left or the right will send him seamlessly down the next. I was actually surprised by the fluidity of the controls. I had no problem chaining tilts into rolls into desperate leaps of faith. There was an occasional hiccup or two when I lazily ran my finger across the screen at an odd angle, but for the most part I felt like I was in complete control.
There are a few power-ups that make an appearance during the game, including two different flavors of temporary invincibility: a shield icon that prevents you from being injured by all upcoming obstacles except for dead-end street crashes, and a rocket pack that automatically guides you safely around bendy roads, in addition to giving you the benefits of the standard shield. The only problem here is that you have to use an in-game currency system to unlock them. But fear not. As you run laps through the six different levels that make up the game, you’ll run into thousands of coins that are causally strewn about the metropolis. This is a very good thing, considering the cost for the most useful upgrades is pretty steep.
Astro Boy Dash delivers in the looks department. Everything is nicely modeled with appropriate cartoony textures that do the source material justice. The beginning levels pop with brightly colored skyscrapers lining the narrow roads you’re sprinting across, and as you progress, day cycles into night and city streets become cratered industrial wastelands before the whole deal loops back to the beginning in an endless running marathon.
The music is pretty solid as well. There’s just one looping tune to be heard, but it sounds nice, and it doesn’t get in the way. It actually reminds me of something you might hear in an old Sega Super Scaler game from the 80s. The kind of upbeat arcady music that says “I’m bolting towards a magical point on the horizon line and I’m having a blast while I’m at it.”
I do have to say that the game is challenging when you’re first starting out. You’ll probably return to the very beginning a few times before you figure out the lay of the land. Even then, you probably won’t want to waste too many coins on continues (unless you’ve opted into the monetization scheme and have a nice stash of them), since saving them to purchase the shield upgrades is a better plan overall (you might even want to use them to unlock the second character, Astro Boy’s cybernetic sister Uran). But if you do decide to go through the game without using the power-ups, be prepared for a challenge.
Astro Boy Dash surprised me. I expected this game to be a complete cash in, but it’s actually pretty polished. Even the monetization scheme feels unobtrusive, since you can play the game fine without power-ups, all the levels are available from the beginning, and there are no in-game adverts to be found. All in all, a pretty solid package. I’d imagine someone’s kid brother or sister is rushing home to play this right now.
MOD : Name of Game: Astro Boy Dash Version: 1.4.3 Root Needed?: NO
Name of Cheat(s): – Unlimited Coins – Unlimited Gems
Soccer Runner: Football Rush! for Android is another welcomed entry in the endless runner genre. It's got a quirky anime inspired art style, and basically revolves around a soccer player's wet dream - to overcome insane odds and score the winning goal.
If you've played one endless runner, you've pretty much played them all. The controls are identical to every predecessor before it. You swipe left and right to dodge objects, swipe up to jump over them, and swipe down to slide underneath.
Sometimes you'll find yourself in between a bus and a wall, this is where power-ups come in to play. Drink an energy drink and you'll be smashing through barricades and jumping over buses like the incredible Hulk.
There's not much in the way of a story. From what I could gather you're dribbling the soccer ball through urban dangers to score the ultimate goal - all while your angry coach chases you down and berates you when you crash into wall or get ran over by a bus. Just like real life! Once you get to the end of the level you'll find yourself face-to-face with the goalie. After a quick countdown you'll be thrown into a quick time event to determine whether you score or not. While the QTEs aren't difficult, the pressure can cause you to crack at times.
As you play through levels you'll gather gold which can be used to unlock upgrades and additional characters. Most of the characters will require the purchase of in-game currency purchased in the in-game store with real money.
Soccer Runner: Football Rush! introduces soccer with the endless runner. This creates a fun gameplay dynamic that offers a twist to an already well defined genre.
MOD : Name of Game: Soccer Runner: Football rush! Version: 1.0.9 Root Needed?: NO
Name of Cheat(s): – Unlimited Gold – Unlimited Gems
There's a reboot of RoboCop coming out in 2014, and so video game companies have scrambled to capitalise on everybody's nostalgia for the one and a half good outings in the RoboCop franchise.
Because, let's be honest, most RoboCop stuff is pretty awful.
Glu Mobile has won the scrum on mobile, which inevitably means that the iOS version of RoboCop is a free-to-play cover-based shooter.
So is this new RoboCop game worth your time? That's what I'm going to find out over the coming week. First impressions
RoboCop is a simple shooter in which you play as the eponymous tin man, shooting lots of generic thugs with your gun. You can choose which cover to hide behind, and sometimes you need to move to another waist-high wall or burning car because a sniper has his sights fixed on you.
Aiming and shooting the gun is easy: just swipe about on the left side of the screen, then hold the right side to fire. Bullets find their target and health bars drop, though you can also scan the surroundings to find that some baddies can be wounded rather then killed.
I haven't seen much of either the original or new movie, so I don't know how faithful the setting or story is, but the visuals are fine. It's all a bit generic near-future, and RoboCop wears a permanantly puckered "duck face" look, but it runs smoothly and light reflects off his metal bonce well.
Photos of actors who I assume are in the film are used to add authenticity. The story so far is that you're doing simulator training for the OCP (a big security company), and two people - Jae Kim and Mattox - have divided opinions on whether or not you're up to the task of shooting things in the face.
It's uninspiring stuff so far, then, but not particularly offensive.
Day 3: Law-ngerie
Over the weekend I was in a department store, waiting for my partner as she tried on clothes. Because I didn't want to look like a creep who hung around the women's clothing section, I took out my phone and pretended to look busy.
There are plenty of games on my device, but most just aren't the same without audio, or need to be played in long sessions, or require your full concentration to appreciate them. So I wound up playing RoboCop to pass the time.
And that sums encapsulates the game nicely: if you've got nothing else appropriate to play, and you're looking for something to play in short sessions that you don't mind being interrupted, then RoboCop is fine.
After three days I find myself playing it while the kettle boils, or while a home console game is loading.
Since it's such a casual game there isn't a whole heap to do or learn, and that works in RoboCop's favour - it's quick to understand, and simple to play.
However, each encounter with a group of enemies winds up feeling very similar, and stage settings repeat often. Sometimes I shoot explosive barrels or cars when I don't need to, just for a bit of variety (and because I'm a sucker for slo-mo effects).
You can't move and shoot at the same time, you're limited to just the one weapon in a round, and the story is non-existent in most levels you play.
When not mowing down villains, you're upgrading your armour and weaponry along a tech tree comprising many Nodes. Each upgrade is cheap enough to purchase, but also takes time to research. There are also Breakthrough Nodes, which it's possible to fail at unlocking after you've spent the virtual cash, which seems unfair.
The upgrades don't seem to have much visual impact in the game, but rather the upgrade path just serves to restrict the kinds of events you can enter and hope to win, and players of CSR Racing will be at home with this kind of tiered structure.
Day 7: A game that you can play
Yesterday I was put on hold by Bristol City Council's housing department for a few minutes. Guess which game I played to pass the time.
By the end of my week with RoboCop, I remain wholly unchanged as a human being for having played it. I don't hate it, I don't love it - I simply like it enough to switch it on when I'm bored, ready to drop it again as soon as something more interesting comes along.
It has a few odd quirks to it, but they're endearing rather than annoying.
Some enemies will run to shelter behind previously destroyed cover, leaving them open to attack. Sometimes you can't aim at a certain spot in a level if you've barricaded yourself on one side of the screen, but you can if you switch to the other.
On one occasion this meant that I was shooting over the head of a nearby enemy and couldn't adjust my sights downwards by a few inches to achieve the necessary goal of killing him.
Our robotic law enforcer will also say "thank you for your co-operation" after every other mission finishes. It's meant to be a dry and sarcastic put-down aimed at the enemies you've just vanquished, but he says it so often that you start to wonder whether his gratitude is sincere, perhaps as the result of malfunctioning circuitry.
Each time he says it, I crack a faint smile, and that's always the most powerful emotional response I experience while playing RoboCop.
If for some reason I am reminded that this game exists in a year's time, these accidental moments of mild amusement will be all I remember about this competent but forgettable product.
As an utterly obsessed Trials devotee, I'm always a sucker for any physics-based racer that turns up on the App Store. More often than not, what I end up with is a dollar's worth of disappointment that looks an awful lot like dodgy controls, poor engine responsiveness or just plain bad game design.
The first bit of good news is that of all the physics racers we've tried out, Offroad Legends has one of the finest engines we've experienced. Every truck, van, and lorry has a very different feel in its physics, so the articulated lorries behaving very differently as their back-end wobbles around beyond your control, and the all-terrain vehicles take the ramps with just a little too much aplomb. On these latter, you'll need to be very, very adapt at using the tilt or button controls to level out the vehicle after a leap into the unknown.
And if the physics of the game are outstanding, the environments are nothing short of breath-taking. One of them is an obvious take on the Grand Canyon, and it looks gorgeous in the sun-drenched sky, while another shows off a snow-blushed Alpine valley. Elsewhere, gravel-pits are less pretty but no less fun to traverse.
The majority of the levels in the game follow a similar theme: race across a series of obstacle courses set in these areas, leaping over ramps, riding over ravines, and doing your level best (no pun intended) to keep all four wheels on the ground. Take a nasty landing, usually as a result of failing to break before a sheer cliff edge, and you'll take damage according to the seriousness of the crash. If you reach maximum damage then you'll have to start all over again.
Although these time-limited runs across the wilderness make up the majority of the game, there is some much needed variety to be found in alternative missions, such as attempting to race across a perilous landscape without spilling any of the cargo that you're carrying. It slips and slides around in the back of the van as you head over the bumps, hills and valleys, and so you'll need to make delicate use of your acceleration and braking to keep everything together. In other missions, you'll have to jump with precision in order to land on the bulls-eye of the highest scoring target on the ground.
If you really want to up the silliness factor of the game, you can even head into the tuning section and add some outlandish set-ups for each vehicle. You can't take these (possibly overpowered) creations into the career mode, but you can have a lot of fun trying out every level as a test track. This adds some much needed longevity to what is otherwise a rather short campaign.
Offroad Legends may be a little thin on content in the career mode, and you'll likely breeze through the game rather briskly, but it's still well worth the dollar that Dogbyte Games are charging for the privilege of playing. With the fantastic environments, varied physics and daft gameplay, this is the best physics racer we've enjoyed for some time. We'd just like a little more of it in a future update or sequel.
Remember the conclusion to Lord of the Rings? Where the eagles swoop in to grab Frodo from Mount Doom and everyone thinks: "well why didn't they just get the eagles to fly them in to start with?"
The answer to that particular question is, of course: "because that would have spoiled the story."
Dungeon Hunter 4 has its own mighty eagle, and it's called IAP. The thing is, this eagle is a greedy pest that constantly sticks its beak into your business, cawing 'Pay me! Pay me!' like some kind of mercenary Mr Cadburys Parrot.
Master swordsman
To be fair, Dungeon Hunter 4 is an extremely accomplished action-RPG. All of the Dungeon Hunter games are extremely accomplished action-RPGs.
In fact, right up until the last game we had very little to say against them. They've always had impressive 3D engines, solid controls, and plenty of hacky-slashy action, and satisfying character progression - provided you didn't mind a little grinding.
The good news is that Dungeon Hunter 4 is arguably the best yet in all of these areas. It looks fabulous, with a chunky, detailed - if generic - fantasy world that can throw a dozen or so intricate enemies at you whilst barely breaking a sweat.
The action is remarkably solid, too, as you guide one of four mystical warriors - a mighty swordsmen, a nimble dual-blade wielder, a powerful mage, or a crackshot archer - through assorted corridors and arena scraps.
Level-up
The virtual combat controls work beautifully. There's a virtual joystick for movement, which never misses a beat, and several virtual buttons for standard attacks and additional special abilities.
These special abilities can be earned or bought as you progress, and there's a welcome dose of strategy as you decide when to employ them.
As you defeat enemies your character will, unsurprisingly, level-up. As you do so, your health and energy (used for your special abilities) will increase.
In order to boost your attack power you'll need to improve or update your weaponry, and that's where Dungeon Hunter 4 starts to show its dark side.
An axe to grind
As you defeat enemies and discover treasure chests you'll be given new weapons, as well as new armour. The thing is, these are invariably rubbish. Occasionally you'll get a slightly better piece of kit, but in general you won't ever find an amazing new piece of weaponry that gives you a real advantage.
At least, I never encountered one in the hours I spent with the game.
Gameloft expects you to buy any seriously impressive new weaponry with gems, which cost real money. This is fine in the early stages, as you can get by with simply upgrading your existing equipment (which you can enhance with elemental and status-imbued gems) using the in-game coin currency, which is pretty plentiful.
Then you hit the first of the game's arena levels, which can be played in single-player or online multiplayer. These are grind-heavy areas in which you'll be attacked by successive waves of enemies. From making pretty serene - though just challenging enough - progress, I suddenly hit a brick wall of difficulty.
Even going back to previous areas and grinding through a few more levels and investing in upgrades for my existing equipment, I still found I was having my backside handed to me again and again.
It's not even possible to obtain more potions for mid-battle healing, as these are only available using gems - or by waiting several hours for a free one to appear.
Video Review :
MOD :
Version : 1.5.0f Requires Android : 2.3 and Up Category : Action Game Instruction : Instal APK,Place data folder in SDCard/Android/Obb/ and Play
Exciting online tank battles with tanks of the future – from the developers of “Tank Domination”. Unforgettable battles against real opponents in Sci-Fi vehicles. Upgrade your tank and become stronger, faster, and deadlier. Face your friends in battle and feel the combat power of your tank. • Real-time online battles • Realistic physics • Real opponents • Wide selection of sci-fi tanks • Various upgrade modules • Lots of camouflage and decal types (coming soon) • Lots of world arenas (coming soon) • Have a free-for-all, or join forces with your friends in team-based blitz battles (coming soon) It's real metal force! INTERNET CONNECTION REQUIRED
MOD :
Name of Game : Iron Tanks Version : 0.72 Root Needed? : NO
Name of Cheat(s): – Money Mod
Instruction(s): – Download – Move “com.extremedevelopers.irontanks” to SDCard/Android/OBB – Install and Enjoy!